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The Iconic Game Celebrates 20 Years – The Plastic Guitar That Connected the Gap Between Rock Generations

Marking 20 years after Guitar Hero first launched across the Atlantic, providing everyday gamers the tools to become a rock star. Not literally, but try telling that someone who's nailed the epic four-minute instrumental break before a packed living-room audience.

Developed by the developers, the game provided users with a guitar-shaped controller to match on-screen cues scrolling down the display synchronized to the music. Every sequence mimicked specific notes, creating the feel of an authentic performance.

Harmonix had already tried its hand in the music genre before partnering with RedOctane, later purchased by the gaming giant in 2006. Together, they established the foundations for an unlikely billion-dollar franchise that had a remarkable influence for many musicians featured, introducing classic bands to millions of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the early financial challenges of licensing the recordings – despite the fact the first two games primarily featured rerecorded tracks.

“We reproduced all the music since the dollar figure prohibitive,” he explains. “Despite having the necessary permissions alone, it proved nearly impossible. We couldn’t get bands like legendary groups – RedOctane was operating on a shoestring budget, and we were fairly certain the project would flop. But once Guitar Hero took off, and record sales and radio play increased, everyone wanted to be in.”

He continues: “Among the amazing things was the number of mothers and fathers got in touch and thanked us for introducing their kids to the music they loved. It evolved into an intergenerational thing.”

Classic Rock Gains a New Audience

Irish group one featured act had their track on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon remembers how the series revived older hits back into vogue: “The game provided a bigger, younger audience. Generally such music was considered outdated material, however once it got featured on the title young people discovered it, suddenly it was cool. That legitimised the genre, and got rid of the ‘dad rock’ tag. It provided our catalog renewed popularity.”

In 2008, the band's debut album remained not available stateside, meaning the game was a key medium for exposure for the band as they went on a North American tour supporting the rock giants. “Their crew were playing Never Too Late during travel, and some of them recognized us from Guitar Hero,” Mahon says.

Major Band Spin-offs and Lasting Influence

Music's heavyweight names soon took advantage of the game's success, with Aerosmith, Metallica and Van Halen featuring in dedicated game editions centered around their music collections and associated stories, imagery and legendary status. For example, Guitar Hero: Aerosmith, reportedly earned the group greater revenue than any of their studio albums. It moved more than half a million copies upon release, and demand for their songs saw an increase of up to 40% at a time when the music business was already collapsing.

The series still motivates quick-handed dedication within the community. Earlier this year, a streamer completed a remarkable feat of DragonForce’s the challenging track – a notoriously difficult power-metal song made popular by Guitar Hero – using a fan-made version, a no-cost alternative with similar mechanics but an array of customisation options. This track is difficult even in expert mode, not to mention performed at double speed while hitting a single one of the thousands of cues. The streamer claimed requiring nine months to accomplish.

“Guitar Hero is a fun, imaginary experience. Just as with Call of Duty, that doesn’t mean you should use a real gun and go to war,” notes DragonForce guitarist Herman Li.

The band previously wrapped up a profitable run before their hit appeared on Guitar Hero III, yet he explains it turned them into a household name. “I recall our distributors calling to tell me that we were records were moving like crazy,” he says. “It exploded when we next toured, and we performed just before the headliners on the Mayhem festival.”

Indeed, the band's visibility via the game was so immense that it has threatened to eclipsing everything else the band has done. Recently, the song was used in promotional material for a major film. “In the past I thought otherwise, but I’ve made peace with it,” Li says. “If you only listen to a single track, it’s totally cool – each person has a unique musical journey and I'm pleased we’ve been part of people’s lives”.

Enduring Legacy from the Iconic Controller

The best marketing, be it for automobiles, clothes or video games, extends beyond than selling something – it evokes a longing. Did Guitar Hero tap into that? “That’s exactly what our team trying to create,” he confirms. “The excitement of being a music icon on the stage. From day one, the co-founders felt that humans have a natural human desire to make music, and their goal was to leverage innovation to enable everyone to do it”.

Most of Guitar Hero games were released over a mere half-decade from 2005 to 2010, including derivative titles such as the DJ version, complete with a spinning deck, and the band-focused game. Subsequently, corporate focus in plastic instruments waned, except for a brief comeback in 2015.

Games such as the fan project and newer releases have maintained the scene active, with set to be a new product from the original publisher in development. Recently formed developers has begun work on its debut music game. The initial creators are participating as special advisers. Are gamers prepared to welcome a new entry following Guitar Hero?

“We thought such titles might become like Madden allowing annual releases,” Dornbrook says. “There’s so much fresh tracks it could remain evergreen, thus I remain optimistic. It's entirely possible why it can’t persist with new generations.”

Written by

Whitney Leblanc

A seasoned journalist with over a decade of experience covering international affairs and digital innovation.

Vision Global Magazine

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